Knowing and predicting where teams will go or attack next is also important. Map awareness plays a key part in not allowing teams to acquire emeralds. A team acquiring emeralds opens the possibility for them to get obsidian, bridge eggs, pearls (allowing them to move across the map incredibly quickly depending on the possible available angles), invisibility, and in the far late game, player trackers (allows players to know the exact distance and direction a player is from their position, negating invisibility if the player checks the compass in regular intervals). After a team is known to have gotten emeralds, a whole new set of abilities must be accounted for (this being seen usually as late game). Players must constantly know where everyone is on the map, which teams are going to middle (to get emeralds), which teams have been eliminated (after teams get their first elimination, the probability for them to attack a further base or go for emeralds increases). Having constant map awareness and gamesense is important too. For example, in some situations, gold spawning faster for one team could result in a 3 to 5 second advantage in a team's rush. Since every iron and gold generator has randomness, teams also need to calculate the probabilities. With a large skill gap, the fights are usually over within 4 seconds (on average there are about 40 of these fights per game).įor gamesense, bedwars has economy made of iron, gold, diamonds, and emeralds. Although a lot of thinking goes into these fights or rather "interactions", the skillful part is thinking of the right moves and perfect angles in a short timespan of 2 - 3 seconds on average. This includes knowing things like hit cooldown, elevation advantage, velocity advantage, block timings (reduces damage by 50% if timed perfectly), constant redistancing, jump timings, block placements (to mess up your opponent's velocity), knockback, when to crit, and aiming where the hitbox will readjust. In terms of abilities, although bedwars has things like ladders, insta-towers, bows, fireballs (also used as launchers), invisibility potions, ender pearls (they let you teleport), and bridge eggs, most of the lack of things like abilities and cooldowns are supposed to be made up for with micro gameplay and skill in close combat. People often use discord calls to coordinate with each other, and some clients also feature an in game client-wide accessible voice chat (basically you can talk with anyone on the same client there are only 2 really popular clients right now). The maps are large enough for games to take 30 to 40 minutes, with the maps being made of unbreakable blocks (though player placed blocks can be broken and used to one's advantage). If talking about team games, bedwars is has 4 different modes, the most popular being solos, doubles, and 4v4v4v4. The most popular games are skywars, and bedwars. I will specifically talk about Hypixel, the largest and most competitive multiplayer server. When talking about Minecraft, I have to be a little more specific, because the game is extremely moddable, but most importantly is run on privatized servers. > Ultimately in minecraft - you are just a solo player and there are fairly deduced 'best tactics' - games like LoL or Dota have hundreds of characters you need to know the effect, cooldown, and range of about 800 different skills - while having the awareness to track and coordinate with 4 team mates - and 5 enemies - while also simultaneously last hitting minions and having full map awareness. LoL has a 40 million $ prize pool - minecraft is like a 100k at most - so you can definitely tell which game has more intense competition aside from popularity. Games like starcraft II/LoL/Overwatch/Dota 2 have potentially higher difficulty caps due to the player bases being extremely competitive and large - thus the skill/difficulty caps are higher due to there being more intense competition and players & many people who are extremely skilled.
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